This is one of my biggest projects as of now. An in-depth guide to the basic creation of a realistic planet in Photoshop. The tutorial is aimed at beginners with decent knowledge of PS, but if there is anything you dont understand or i didnt make clear enough, please feel free to note me or email me (skqwashy@hotmail.com) A HUGE thanks goes out once again to my good friend ~Crosseout who took my jumble of text and screenshots and turned them into this flawless presentation. I couldnt have done it with out you bud.
I know there are a lot of planet tutorials out there already, but I have read many of them and tried to combine them into the method that works best for me. The techniques are even changing, so hopefully there is something new in here for everyone. And if this is your first attempt at a planet, my biggest advice is to keep at it. Ive made hundreds and hundreds of planets before they came out even close to what i wanted.
If there is anything i missed, or anything that doesnt make sence, just drop me a note. I would love to see what you guys come up with so send me a link too. Other than that, have fun, and enjoy yourself.
P.S. Sorry for all of the typos
EDIT: holy god! a DD, never expected this. This is so cool, thank you all for your support, to ^LawrenceDeDark for featuring it, to Beth (~CsmcVisn) for suggesting it, and most importantly to ~Crosseout for making this possible and doing all of the flash for me.
Hi I have a question...I've been fooling around with planet making and space scenes for a project I'm working on. I'm pretty much doing ok on the composition part so far, but I have a little bit of a problem. I was wondering if you could help. Whenever I spherize any texture in photoshop, I get a strange effect around the edges of the sphere...it's a sort of pixelation or tearing which I don't know how to fix. Have you encountered this? Can you help?
Used it to make [link]
Used here. Thank you! This was very helpful! (I never knew there was an auto blending option, that saved my life!)
You can see it here.
[link]